[1]
2014. Gaming, Culture and Cyberspace: About the “Mimimi” Around Mass Effect 3 and the “Critical” Understanding of the Digital Games. LICERE - Revista do Programa de Pós-graduação Interdisciplinar em Estudos do Lazer. 17, 4 (Dec. 2014), 61–84. DOI:https://doi.org/10.35699/1981-3171.2014.1013.