developers of digital applications. The steps are construed as a manner for digital culture to advance, not
only in the educational community, but also in society in general. This was the conclusion of the project A
framework for developing and understanding digital competence in Europe (DigComp), which defines digital
competence as transversal (Biel and Álvarez 2019). In consequence, contextualized initiatives continue to
appear to address and improve the digital competence of music teachers (Chao-Fernández, Felpeto-
Guerrero, and Vázquez-Sánchez 2020; Cuervo, Bonastre, and García 2022; Faure-Carvallo, Calderón-Garrido,
and Gustems-Carnicer 2021; Jiménez-Hernández, Muñoz Sánchez, and Sánchez Giménez 2021).
At present, numerous tools can be used in musical education to integrate ICTs in the design of didactic
activities (Román Álvarez 2017). The classification of resources employed in this study is one that has been
used by Calderón-Garrido, Gustems-Carnicer and Carrera (2020a and 2020b) in their research, and consists
of eight types of digital tools: 1) auditory trainers (Buonviri and Paney 2020) that enable extending listening
competences; 2) audiovisual editors such as iMovie (Norman 2022) and YouTube (Rahmaturrizki and
Sukmayadi 2021), with which to integrate sounds, texts, graphics, images and videos in order to build points
of support for each teacher’s pedagogical approach; 3) audio editors (Silveira and Gavin 2016), with which it
is possible to manipulate audio tracks; 4) offline and online notation editors (Egea 2019) that allow creating
or adapting music scores, introducing musical data and connecting the musical notation software to other
devices; 5) sound editors and generators, which in addition to creating and manipulating sounds, are ideal
tools for collaborative work (Sabet 2020, 6) sound sequencers, for example the digital audio controller
(DAW), to explore and create different styles and genres of music (Emo 2021, 7) digital software or resources
for instrumental performance (Michałko et al. 2022), which enable editing timbres and playing over
previously recorded bases; 8) software to develop vocal expression. Although in the current program these
compartments are not hermetic, they help draw a map of technology possibilities. With this set of tools,
both teachers and students can create new artistic forms and experiment novel pedagogical practices
derived from digital cultures to build collaborative spaces, enhancing technological educational
environments (Desmurs 2021).
These tools are increasingly positioned close to the core of present day musical education, and their use in
educational contexts must be a continuum. The idea is provide an update in the communicative action, a
necessary renovation of the educational panorama, which became essential following the global COVID-19
pandemic (Morales-Urrutia et al. 2021). In the decade of the sixties Bloom proposed an approach, known as
Bloom’s Taxonomy, geared at facilitating comprehension of the teaching-learning process. This resource
provided a sequenced structure from lower to higher cognitive levels (Cuenca et al. 2021). Four decades
later, some authors revised his approach, separating cognitive processes from knowledge, which entails
remembering, understanding, applying, analyzing, evaluating and creating (Churches 2009). Later, actions
linked to the technological sphere were incorporated, such as searching in browsers, uploading files to the
cloud and posting on social networks. This way, these learning processes are complemented with digital
resources, and curricular terminology incorporates capacities, attitudes and cognitive command obtained
from the virtual world for application in the real world (Hargreaves 2003).
In consequence, it is essential to observe how these digital resources are applied and to enhance users’
capacity to use them to ensure successful learning. In this direction, note should be made of the educational
technology assessment model proposed by Puentedura (2012), with which he evaluates, by means of the
four levels of Substitution, Augmentation, Modification and Redefinition (SAMR), the use of technology in
different educational processes. Mention should also be made of the proposal of Marcano, Íñigo and Sánchez