PLAYFUL AND DIGITAL GAMES: REFLECTIONS ABOUT THE FORMATION AND PROFESSIONAL PERFORMANCE

Authors

  • Edmur Antonio Stoppa Universidade de São Paulo http://orcid.org/0000-0002-7131-6454
  • Juliana Nobre de Paula Universidade de São Paulo
  • Íbis Ariana Peña de Moraes Universidade de São Paulo
  • Daniel Cardoso Bonifácio Universidade de São Paulo

Keywords:

Leisure Activities, Digital Games, Staff Development, Professional Practice.

Abstract

This article aims to analyze the relationship between training and professional performance in leisure related to digital games. As a methodology, the work was developed by bibliographical research, after surveying the material and textual analysis, thematic, interpretative and problematization. The discussions about digital games as leisure activities are considered as a field of disagreement, interfering significantly in the consolidation of new spaces. Digital games are entertainment practices, reaching great popularity as a recreational source worldwide. If the games were products aimed only at children and adolescents, they currently reach an audience of diverse ages and both sexes, requiring individual's different cultural competencies, such as connectivity, the ability to search, synthesize and disseminate information. Players are free to realize and create the teaching and learning arrangements that work best for each one. Thus, there is a new historical process in a different environment, characterized by a non-physical space or a non-virtual space. In this sense, we can affirm that professional training in leisure needs to extrapolate the horizons of research, rethink the curriculum in order to professionals act with new conceptions of the subject, considering social and technological transformations, in a democratic way.

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Author Biographies

Edmur Antonio Stoppa, Universidade de São Paulo

Doutor em Educação Física. Docente do Programa de Pós-Graduação em Atividade Física e do Programa de Pós-Graduação em Turismo, da Escola de Artes, Ciências e Humanidades, da Universidade de São Paulo. Líder do Grupo Interdisciplinar em Estudos do Lazer (GIEL/USP/CNPq).

Juliana Nobre de Paula, Universidade de São Paulo

Mestranda em Ciências da Atividade Física, do Programa de Pós-Graduação em Atividade Física da EACH/USP

Íbis Ariana Peña de Moraes, Universidade de São Paulo

Mestranda em Ciências da Atividade Física, do Programa de Pós-Graduação em Atividade Física da EACH/USP

Daniel Cardoso Bonifácio, Universidade de São Paulo

Mestrando em Ciências da Atividade Física, do Programa de Pós-Graduação em Atividade Física da EACH/USP.

Published

2017-03-04

How to Cite

Stoppa, E. A., Paula, J. N. de, Moraes, Íbis A. P. de, & Bonifácio, D. C. (2017). PLAYFUL AND DIGITAL GAMES: REFLECTIONS ABOUT THE FORMATION AND PROFESSIONAL PERFORMANCE. Revista Brasileira De Estudos Do Lazer, 3(2), p.113–128. Retrieved from https://periodicos.ufmg.br/index.php/rbel/article/view/512

Section

Artigos Originais