Virtual Reality for People with Disabilities

The Use of Video Game as a Leisure Practice

Authors

  • Maysa Venturoso Gongora Buckeridge Serra Universidade de Franca (UNIFRAN)
  • Mariana Caramore Fava Universidade de Franca (UNIFRAN)
  • Maria Georgina Marques Tonello Universidade de Franca (UNIFRAN)

DOI:

https://doi.org/10.35699/1981-3171.2018.1952

Keywords:

Leisure Activities, Video Games, Life Style

Abstract

This theoretical reflection aims to investigate a different proposal to encourage people with disabilities to use virtual reality as a leisure activity, once there are barriers that are found for leisure practice of this population. Virtual environments provide secure access to interactive situations that would otherwise be inaccessible to them because of the motor, cognitive, psychological limitations, as well as the barriers to locomotion, transportation, and the need for a caregiver. The ability to change the virtual environment relatively easily, classify the difficulty of the task and adapt it according to the player's capabilities are important advantages of virtual reality. Virtual reality proves to be effective, not only for the attractiveness of the games as a  leisure proposal, but as a cognitive and motor training of essential skills that people with disabilities must attend to.

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References

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Published

2018-12-23

How to Cite

Serra, M. V. G. B., Fava, M. C., & Tonello, M. G. M. (2018). Virtual Reality for People with Disabilities: The Use of Video Game as a Leisure Practice. LICERE - Revista Do Programa De Pós-graduação Interdisciplinar Em Estudos Do Lazer, 21(4), 529–548. https://doi.org/10.35699/1981-3171.2018.1952

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Section

Artigos de Revisão