Narrative ludology

intermediality in adventure games

Authors

  • Pedro Groppo Universidade Federal de Minas Gerais (UFMG)

DOI:

https://doi.org/10.17851/1982-0739.18.3.96-108

Keywords:

Narrative, intermediality, interactivity, videogames

Abstract

This paper proposes to discuss how adventure games, a subgenre of video games, have become a new medium that manages to combine elements from literature, comics, and movies in order to present highly complex interactive narratives of their own. The phenomenon of intermediality within this plurimedial medium is discussed using Irina Rajewsky’s definitions of medial transposition, media combination and intermedial reference.

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Author Biography

  • Pedro Groppo, Universidade Federal de Minas Gerais (UFMG)

    Doutorando Literatura Comparada do Programa de Pós-Graduação em Estudos Literários /
    UFMG  

References

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HALLFORD N.; HALLFORD, J. (Ed.). Swords and Circuitry: a designer’s guide to computer role playing games. Roseville, CA: Prime Publishing, 2001.

JUUL, Jesper. Fear of failing? The many meanings of difficulty in videogames. In: PERRON, B.; WOLF, M. J. P. (Ed.). The Video Game Theory Reader 2. Nova York: Routledge, 2009.

JUUL, Jesper. Games telling stories? A brief note on games and narratives. Game Studies. v. 1, n. 1, July 2001.

JUUL, Jesper. Without a goal: on open and expressive games. In: ATKINS, B.; KRZYWINSKA, T. (Ed.). Videogame, player, text. Manchester: Manchester University Press, 2007.

LAUREL, Brenda. Computers as theatre. Reading, MA: Addison-Wesley, 1991.

NEWMAN, James. Videogames – Routledge introductions to media and communications. London: Routledge, 2004.

RAJEWSKY, Irina O. Intermidialidade, intertextualidade e “remediação”: uma perspectiva literária sobre intermidialidade. Trad. Thaïs Flores Nogueira Diniz e Eliana Lourenço de Lima. Reis. In: DINIZ, Thaïs Flores Nogueira (Org.). Intermidialidade e Estudos Inter-Artes. In press.

Published

2012-12-31

Issue

Section

Em Tese

How to Cite

GROPPO, Pedro. Narrative ludology: intermediality in adventure games. Em Tese, Belo Horizonte, v. 18, n. 3, p. 96–108, 2012. DOI: 10.17851/1982-0739.18.3.96-108. Disponível em: https://periodicos.ufmg.br/index.php/emt/article/view/32027. Acesso em: 12 jan. 2026.