THE MEANINGS OF VIDEO GAMES TO YOUNG PEOPLE IN A TECHNICAL SCHOOL IN CAMPINAS-SP
Keywords:
Leisure activities, Video Games, Culture.Abstract
This article aims to identify and analyze the meanings of video games to young people in a technical school in Campinas-SP. Video games are part of the leisure activities of many young people in current society, but often the professionals working in technological fields, producing such games, unaware cultural elements that mobilize the interest of young people in these products. Bibliographical and field research was conducted, characterizing this as a qualitative study. The technique used in the field research was a semi-structured interview. Video games are a form of compensation for the obligation of activities, and make possible different and impossible experiences to real young people, there was also the relationship between video games and life. This work contributes to the leisure field, in the sense of professional leisure and working with the construction of electronic games have access to the interests and meanings young people assign to games.