Jogos ou apps para aprendizagem de línguas

uma investigação utilizando o modelo RETAIN

Autores

  • Marcos Racilan CEFET-MG Autor
  • Glenda Gunter University of Central Florida Autor
  • Laurie Campbell University of Central Florida Autor
  • Valeska Souza Instituto Federal do Triângulo Mineiro – Câmpus Patrocínio Autor
  • Junia Braga Universidade Federal de Minas Gerais Autor

Palavras-chave:

Jogos Educacionais Móveis, Aplicativos para Aprendizagem de Línguas, Avaliação de Jogos Educacionais, Modelo RETAIN

Resumo

A combinação de jogos e dispositivos móveis pode promover oportunidades de aprendizagem ao alcance dos aprendizes e permitir experiências de aprendizagem ubíquas. Uma vez que professores cada vez mais usam jogos para reforçar a aprendizagem de línguas, torna-se essencial avaliar o quão eficiente esses aplicativos são em ajudar os estudantes a aprender o conteúdo e desenvolver as habilidades que eles estão reforçando. Este estudo examina dois apps para a aprendizagem de língua inglesa utilizando o modelo RETAIN. Os resultados apontam que embora esses apps ofereçam algumas oportunidades de aprendizagem de línguas, eles não apresentam cenários ou gameplay entre outros elementos necessários para serem considerados jogos.

 

 

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Biografia do Autor

  • Marcos Racilan, CEFET-MG
    Licenciado em Letras - Inglês (2000) e Mestrado em Estudos Lingüísticos (2005) pela Universidade Federal de Minas Gerais, com ênfase nas áreas: ensino comunicativo de línguas, leitura em língua estrangeira e avaliação de material didático. Professor do Ensino Básico, Técnico e Tecnológico lotado na Coordenação de Línguas Estrangeiras do Departamento de Linguagem e Tecnologia no CEFET-MG.

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Publicado

23-05-2016