CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART

Authors

  • Universidade Federal do Rio Grande do Sul,. Porto Alegre, RS, Brazil
  • Federal Institut of Education, Science and Technology of Rio Grande do Sul, IFRS.
  • Federal Institut of Education, Science and Technology of Rio Grande do Sul, IFRS.
  • Federal University of Rio Grande do Sul, Brazil

Keywords:

Educational game, motivation, art-education, experimental research

Abstract

Games may contribute with the learning processes in different knowledge areas. This
article describes the development and use of a board game that addresses history of art content, in a
quasi-experimental studywith students of the 1st year of secondary education in two public schools.
The students' performance was evaluated before and after the intervention, as well as their motivation
after using the game. Observational data were collected, as well as photographs, audio recordings and
interviews with the participating teachers. In the writing tests, the students who used the game had a
performance equivalent to those of the control group, showing a satisfactory motivation level and
adequate level of acceptance of the game. The article discusses these results, bringing to the debate not
only the use of games in educational contexts, but also the way in which these games are introduced in
the classroom. Although the board game developed in this research focuses on specific contents about
art in the city of Porto Alegre, Brazil, the game model may be customized by teachers and students and
be adapted to address other contents.

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Published

2020-10-30

How to Cite

1.
CONQUER THE ARTWORK: A BOARD GAME FOR TEACHING HISTORY OF ART. edur [Internet]. 2020 Oct. 30 [cited 2025 Dec. 26];36(1). Available from: https://periodicos.ufmg.br/index.php/edrevista/article/view/38079