Uso de la teoría de juegos para apoyar la participación de la audiencia en performances artísticas digitales
DOI:
https://doi.org/10.35699/2317-6377.2020.32675Palabras clave:
Performance Digital, Teoría de juego, Performance en vivoResumen
La participación del público en las performances artísticas se ha aprovechado del uso de la tecnología como elemento mediador entre el público y los artistas. Sin embargo, la mediación tecnológica por sí sola puede no ser suficiente para asegurar una participación pública efectiva. En este artículo presentamos la performance "O Chaos das 5", una performance audiovisual con un fuerte soporte tecnológico que contó con el apoyo de la teoría de juegos para lograr una participación más efectiva de la audiencia en sus presentaciones.
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