Gamification to improve student activation in learning

Authors

DOI:

https://doi.org/10.35699/1983-3652.2020.25846

Keywords:

Education, Gamification, Methodology, Activation

Abstract

Gamification is one of the current active methodologies used to motivate students and actively build their learning. In this research, activation is analyzed from the perspective of gamified experiences in university students. Within the set of dimensions developed and tested by the scientific literature, we value its importance as a precursor to other advantages for the educational development of students. The results indicate high activation values for students immersed in gamified activities, in addition to the fact that there are no sociodemographic variables that affect these types of values significantly.

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Published

2020-10-15

How to Cite

PARRA-GONZÁLEZ, M. E. .; SEGURA-ROBLES, A. .; CANO, E. V. .; LÓPEZ-MENESES, E. . Gamification to improve student activation in learning. Texto Livre, Belo Horizonte-MG, v. 13, n. 3, p. 278–293, 2020. DOI: 10.35699/1983-3652.2020.25846. Disponível em: https://periodicos.ufmg.br/index.php/textolivre/article/view/25846. Acesso em: 8 jul. 2024.

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