Un análisis de los actos de comunicación social entre los jugadores de MMORPG
DOI :
https://doi.org/10.35699/1983-3652.2021.33890Mots-clés :
Socialização, MMORPG, Videogames, Análise do discurso, LinguagemRésumé
Esta investigación tiene como objetivo analizar los actos comunicativos que utilizan los jugadores de videojuegos para socializar en MMORPG. El método de análisis de estos actos comunicativos se basa en los resultados obtenidos a partir de un cuestionario en el que participaron jugadores de MMORPG respondiendo a una serie de preguntas cerradas. Este cuestionario se centró en el análisis de algunos hábitos comunicativos socializadores de los participantes según la clasificación de Guntermann y Phillips (1982, p. 26), y tiene como objetivo determinar cómo una serie de variables interfieren en el proceso de socialización con otros jugadores. Estas variables que determinan cómo interfieren en el proceso de socialización entre los jugadores de MMORPG son la edad, la extroversión, la experiencia, la dedicación y los lenguajes hablados. Así, nuestros resultados muestran la correlación entre los usos de diferentes actos comunicativos para socializar con otros jugadores virtuales según las variables anteriores.
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